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Jumat, 25 November 2011

PSX - Megaman 8



Plot

Mega Man 8 is a continuation of the original Mega Man series storyline. Cutscenes in the game are presented both in-game and with newly introducedanime-style FMVs.[4] Like other games in the series, it takes place in an unspecified year during the 21st century (20XX). The game opens as two alien robots engage in a climactic battle in the depths of space. Ultimately both of them plummet towards Earth, critically injured. Meanwhile, Mega Man and his canine companion Rush are called by Dr. Light to investigate strange energy readings on a nearby island.[5] On the island, Mega Man finds Dr. Wilyflying away with a strange purple orb. Before chasing him, he sees a damaged robot and asks for Dr. Light to pick it up and try to repair it. Dr. Wily then releases four new Robot Masters to combat Mega Man, Frost Man, Tengu Man, Clown Man, and Grenade Man. Each time he destroys one, the robotic hero receives a purple orb like the one Dr. Wily confiscated. Each of the Robot Masters are empowered with a strange energy, and it seems that this power comes from the new energy cores that Wily has infused them with.

After Mega Man defeats all four, he returns to the lab and Dr. Light tells him that the robot he found should be fine if he rests for a while. After Dr. Light and Mega Man leave the lab, the robot awakens, sees the purple energy, becomes enraged, and flies off into the distance. Mega Man follows suit on Rush. Mega Man finds him in a mine shaft on the other side of the globe, and after battling the robot, Proto Man shows up and tells Mega Man that Dr. Wily's new fortress, "Wily Tower," is just ahead. Mega Man goes ahead, but is captured by one of Wily's giant robotic creations. The robot saves him, introduces himself as Duo, and reveals his purpose to Mega Man. Duo explains that the purple orbs are "Evil Energy," and he has been traveling the universe tracking down this energy and trying to destroy it before it engulfs the entire world.[6] However, Wily Tower has a barrier around it that prevents him from taking out the source. Duo tells Mega Man to destroy the four other Robot Masters that hold the key to the barrier, Astro Man, Sword Man, Search Man, and Aqua Man, while he collects and extinguishes the rest of the world's Evil Energy.
Once the Robot Masters have been beaten, Wily Tower's barrier is lifted and Mega Man makes his way through it, defeating the hordes of robotic henchmen inside, including his rival Bass, and ultimately, the evil doctor himself. The "Evil Energy" is destroyed before it is allowed to spread throughout the world, and Wily's newest compound is demolished with Mega Man inside, who is infected by the Evil Energy.[7] Duo arrives, examines Mega Man, and cures him of the Evil Energy, seemingly eradicating the last of the Evil Energy on Earth.

[edit]Gameplay

Mega Man 8 retains much of the same gameplay featured in previous titles of the series.
The gameplay of Mega Man 8 is similar to that of its predecessors. The player, as Mega Man, must complete various stages that contain side-scrolling action and platforming elements. The player can run, jump, slide, shoot and charge the Mega Buster, and change weapons (either in-game or while paused).[8] Enemies in each stage can be destroyed to reveal items used to refill Mega Man's health and weapon power. Like Mega Man 7, the player completes an introductory stage and is presented with four Robot Master stages (Tengu Man, Frost Man, Grenade Man, and Clown Man) to tackle in any order he or she chooses.[8] At the end of each stage is a boss battle with a Robot Master; defeating the Robot Master earns the player its Master Weapon.[8] Most Robot Masters are weak to either the Mega Buster or one or more Master Weapon, allowing for some strategy in the order the stages are completed. An additional four Robot Masters (Aqua Man, Sword Man, Search Man, and Astro Man) become available once the first four are defeated and an intermission stage is completed.[9]
A noteworthy addition to gameplay in Mega Man 8 is the ability to display and use multiple weapons onscreen simultaneously. This change introduces a unique way of using weapons strategically. For example, Mega Man can place a Tornado Hold, jump into it and swing the Flame Sword while rising with the air current. The player also has the ability to use his Mega Buster at all times, even when equipped with a Master Weapon. Auto's part shop from the last game also appears in the form of Dr. Light's lab, where the player can buy new abilities from Roll in exchange for special bolts found throughout the levels.[8] However, due to a limited number of bolts and powerup slots available, the player must carefully decide which power-ups to buy. Special power-ups involving Mega Man's dog Rush are won by fighting mid-stage minibosses. This is also the first (and only) game in the series in which Mega Man can swim.

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