Breath of Fire: Dragon Quarter, known in Japan as Breath of Fire V: Dragon Quarter (ブレス オブ ファイアV ドラゴンクォーター, Buresu obu Faia Faibu Doragon Kwōtā?), is a PlayStation 2 game released in 2003. It is the fifth RPG in the Breath of Fire series.Gameplay
The Breath of Fire team at Capcom has said that Dragon Quarter is based in a world separate from the other installments. Breath of Fire: Dragon Quarter is notable for its deviation from the typical style of previous Breath of Fire games. The first four games in the series were very traditional RPGs; Dragon Quarter includes several inventive features that distinguish it from its predecessors as well as other games in the genre.
Scenario Overlay (SOL)
One of these features is the Scenario Overlay (SOL) system. This system encourages the player to return to previous points in the game, restart the game, and/or replay the game in order to unlock hidden areas, view additional story scenes, and make the characters more powerful so that the player can deal with the game's considerable difficulty level. Unlocked scenes from this system will have the letters "SOL" on the bottom right to indicate that the event is a SOL unlocked event.
Because of how this system works and the game's difficulty, it is implied that the player is encouraged to not finish the game on the very first run and, instead, continuously restart. As enemies become stronger at a faster rate than the player characters, returning to earlier points of the game is a necessity to complete the game. The player is literally expected to lose difficult encounters and retry with additional capabilities. When the player loses, obtains 100% on the D-Counter, or uses an option called "Give Up" (to be used only when the game is deemed impossible to continue), the player is given two options -- SOL Restore and SOL Restart. SOL Restore allows the player to restart at the last save point with the characters at the same level in which they were defeated, while SOL Restart restarts the game entirely. Either option allows the player to retain any equipment equipped, any skills obtained, any Party XP earned, and any items and Zenny in storage. The SOL system would be later re-used for Capcom's Xbox 360 game Dead Rising [1]; both games share some development team members
Positive encounter and tactics system (PETS)
Dragon Quarter also incorporates a combination of real-time strategy and turn-based combat in what is called the Positive Encounter and Tactics System (PETS).
The real-time strategy portion, or "Positive Encounter", the player and enemies can move about in the environment together at the same time. During this time, the player can set up traps to hurt the enemy or lures to occupy the enemy. If either the player attacks an enemy or the enemy touches the player, the actual combat initiates. The actual combat portion, or "Tactics", is a turn based battling system based on tactical RPGs. Any traps and lures not used up will still be effective. If the player attacks the enemy and the characters can easily overpower the enemy, the enemy is instantly defeated and the player is awarded Party XP equal to the amount of regular experience points earned.
Party XP is bonus XP that is stored and can be used on the characters out of battle as regular experience points. Party XP is usually awarded after battles, but can also be found as treasure. During battles, the player is rated based mostly on the tactical advantages the player has before the battle (such as attacking first or using traps), how fast the player defeats the enemy and how many enemies the player defeats in one battle and is expressed as a percentage as high as 300%. This is multiplied by the regular experience points awarded to determine how much Party XP is earned.
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